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Volatile Arsonist [DBL - 448]
- Rarity: M
- #: 448
- Creature Type or Sub Type: Creature — Human Werewolf
- P: 4
- T: 4
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Rules Text Contains: Menace, haste
Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Dire-Strain Anarchist
Creature — Werewolf 5/5
Menace, haste
Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Volatile Arsonist [DBL - 448]
Volatile Arsonist [DBL - 448]
- Rarity: M
- #: 448
- Creature Type or Sub Type: Creature — Human Werewolf
- P: 4
- T: 4
-
Rules Text Contains: Menace, haste
Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------
Dire-Strain Anarchist
Creature — Werewolf 5/5
Menace, haste
Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Volatile Arsonist [DBL - 448]—
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Description
- Rarity: M
- #: 448
- Creature Type or Sub Type: Creature — Human Werewolf
- P: 4
- T: 4
-
Rules Text Contains: Menace, haste
Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------
Dire-Strain Anarchist
Creature — Werewolf 5/5
Menace, haste
Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)











